Meta has recently announced that it will be allowing 10-12 year olds to engage in chats and calls in VR. This decision is part of Meta’s metaverse plan, which is aimed at creating a virtual reality space where people can interact and connect with each other. While Meta claims that this move will provide a way for youngsters to connect and enjoy age-appropriate social experiences, the decision has raised concerns among many.

According to Meta’s statement, parents will have to approve each individual contact for young users, ensuring that children can only chat and call with approved contacts. Additionally, there are parental supervision tools in place for teens aged 13-17, which will now be expanded to younger users. Moreover, there are age checking processes implemented to provide an extra layer of security for children using VR.

Risk of Harmful Impacts

Despite these safety measures, many experts argue that allowing young children to engage in VR chats and calls poses significant risks. Studies have shown that social media usage can have harmful impacts on youngsters, including negative effects on development and mental health. The exposure to social media at a young age has been linked to issues such as negative comparisons and bullying.

In response to growing concerns about the impact of social media on young users, some states have started implementing laws to regulate social media use among minors. For example, the “Stop Addictive Feeds Exploitation (SAFE) for Kids” act in New York aims to prohibit social media platforms from providing addictive feeds to children under 18. Other states like Florida and Maryland have also proposed laws to protect young users from the potential harms of social media.

While social media has its own set of risks, VR poses an even greater challenge due to its immersive and consuming nature. VR experiences can be more engaging and impactful, raising concerns about the potential negative effects on children’s mental health. Meta itself has faced issues with VR avatars being used for inappropriate behavior, including reports of sexual harassment and virtual assault.

Given the risks associated with social media and the potential dangers of VR, many experts argue that allowing children under 13 to engage in VR chats and calls is a dangerous step. It is important to consider the long-term implications of exposing young children to such immersive digital experiences. While Meta may be eager to attract more young users to its metaverse vision, it is crucial to prioritize the safety and well-being of children.

The decision to allow children to connect in VR raises important questions about the impact of digital technology on young users. While advancements in virtual reality offer new opportunities for social interaction, it is essential to proceed with caution and prioritize the safety and protection of children in online spaces. As we navigate the complexities of the digital age, it is crucial to stay vigilant and critically evaluate the potential risks and benefits of new technologies.

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