Today, I decided to extend my lunch break and now I have to make up for it by staying late at work. However, I don’t regret my decision as I spent my extra time playing the demo for Witching Stone. Set to release on 16th September, Witching Stone is a pixel art game that beautifully combines elements of puzzle games, roguelites, and deckbuilders. It takes the magic of shape-matching and infuses it with the world of sorcery.

In this captivating game, you step into the shoes of an anime sorceress exploring a node-based dungeon map. Each node presents you with opportunities – from treasure chests to campsites and shopkeepers. However, some nodes trigger turn-based battles where your skills are put to the test. Unlike traditional RPGs where you select spells from a menu, in Witching Stone, you must strategically combine shapes on a grid display to cast spells.

Each spell requires a unique combination of shapes, and you can cast multiple spells simultaneously. However, there’s a limit to the number of squares you can draw a line through per turn. Casting a spell removes those shapes from the grid, causing new ones to fall from above. This adds a layer of complexity as you not only have to select the right spells but also clear unwanted shapes and set up combos for your next turn.

Similar to games like Puzzle Quest, Witching Stone offers a progression system where you can expand your spellbook and modify your spells. For instance, the Giant Slayer mod enhances your lightning bolt’s damage output but always targets the strongest opponent. Even with just 15 minutes of gameplay, the potential for creating unique and powerful spell combinations is evident. After all, what good is a witch without her arsenal of powerful spells?

Overall, my time spent playing the Witching Stone demo was well worth the extended lunch break. If you enjoy games that involve strategic spellcasting and puzzle-solving, be sure to check out the demo on Steam. Witching Stone manages to blend different genres seamlessly, creating a gameplay experience that is both engaging and satisfying. It’s refreshing to see a game that puts the magic back into sorcery, making it more than just a matter of pointing and shooting spells.

Gaming

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